Controls: 

awds keys for movement, mouse to aim, click to fire.

How to Play:

Tanks need energy to work. Energy is also used to fire your weapon, an energy ball. If an energy ball hits a wall it turn back to collectable energy. If the energy ball hits a living tank, the energy ball is evaporated and releases 2 energy balls from the target tank. Drive over energy to collect it.

There are 5 levels but the AI it pretty ruthless and dumb, so difficulty may vary.

Also, there is no sound.

Made for the Game Maker's Toolkit Jam.

Theme is "Downwells dual purpose design" where game elements have multiple functions.

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